How It Works / The Core Loop
this slot flips the Minesweeper formula sideways. Before each round, you set your stake (£0.20 to £200) and choose how many angry dogs you want in the grid. More dogs = riskier, but the multiplier climbs faster when you hit golden tins instead.
Once the round starts, you reveal tiles one-by-one. Hit a golden tin and your bet multiplier ticks up – you can then cash out or keep digging. Hit a dog and the round ends, you lose. Reveal all the tins without hitting a dog and you pocket the maximum multiplier for that round. It’s a pick-your-own-adventure payout, not a spin.
| Spec | Value |
|---|---|
| Provider | Merkur |
| RTP | 97.32% |
| Min bet | 0.2 |
| Max bet | 200 |
| Reels | 5 |
Bet / Grid Setup
The 5×5 layout gives you 25 tiles to work with. Minimum stake is £0.20; maximum is £200. You control how many dogs populate the grid before you start – this is where the risk-reward dial lives. Adjust it on every single round if you want. No fixed paylines, no spinning reels. Just tiles, math, and nerve.
TreasureBoost Feature
Certain grid configurations trigger TreasureBoost, signaled by a purple dice indicator above the field. When active, your odds of hitting a golden tin at key moments improve. It’s a subtle edge, not a flashy bonus – but when the dice shows up, players know the math just tilted in their favor.
RTP / Max Win
That’s well above most Minesweeper games in the wild.
Theme / Presentation
The visuals are sharp and uncluttered – cat burglars, golden tins, angry guard dogs, all rendered cleanly. The audiovisuals don’t distract; they support the tension of the reveal. It’s a fresh coat of paint on a proven formula, and it works.




